DESVIX 1.2 – Built for Stability is not about flashy new tools. Instead, this update focuses on something even more important: strengthening the foundation of the platform.
Over the past months, we’ve been refining the systems that make DESVIX work behind the scenes. The result is a platform that feels faster, more stable, and more reliable in everyday use. Opening projects, loading scenes, transferring data, and working with large models should now feel noticeably smoother.
This release is about strengthening the core of DESVIX so that future features can build on a solid and dependable base.
Let’s take a closer look at what has changed.
Improved File Import and New .glTF 2.0 Format
Imported models are at the heart of almost every DESVIX project. Architects and designers rely on bringing their models from tools like Revit, Archicad, Rhino, or SketchUp directly into the live scene.
In this update, we redesigned the import pipeline to better support modern 3D workflows.
A key addition is support for the glTF 2.0 format, including its binary version .glb. This format has become a standard for real-time 3D applications because it stores geometry, materials, and textures in a more efficient and compact way. In practice, this means faster loading times and better handling of complex models.
We also updated Datasmith to version 5.7, ensuring compatibility with the latest versions of commonly used design software.
Vegetation from the Greensketch library has been converted to the glTF format as well, with textures integrated directly into DESVIX. This change significantly reduces loading times when working with trees and landscape elements.
Revit exports using the DESVIX add-ins have also been optimized. Models now transfer much faster, and textures arrive more reliably in the scene.
Finally, the FBX workflow has been redesigned to improve how DESVIX processes this widely used file format. This reduces common import issues and improves overall reliability when bringing external models into the platform.
All these improvements aim to make importing models into DESVIX quicker, smoother, and better aligned with modern real-time 3D standards.
NVIDIA DLSS 4 Support
DESVIX 1.2 also introduces support for NVIDIA DLSS. DLSS, or Deep Learning Super Sampling, is a rendering technology developed by NVIDIA that improve performance. Instead of rendering every frame at full resolution, the system renders at a lower internal resolution and intelligently upscales the image. In practice, this means smoother frame rates while keeping image quality at a very high level.
For DESVIX, this is especially valuable in larger or more demanding scenes, where stable performance has a direct impact on the overall experience. Rather than forcing users to choose between visual quality and responsiveness, DLSS helps balance both.
In the settings, you can now enable DLSS and choose between several presets depending on your priorities. Quality focuses on preserving the sharpest possible image. Balanced offers a middle ground between clarity and speed. Performance is designed for users who want to maximize frame rates in heavier scenes.
This gives users more control over how DESVIX runs on their hardware and adds another layer of flexibility to the platform’s performance improvements in version 1.2.
Stability, Security and Speed
One of the biggest improvements in DESVIX 1.2 is how projects open and operate once you are inside the scene.
Many of the systems responsible for loading projects were redesigned. Models, textures, and greensketch elements are now processed more efficiently, which results in faster project startup and more stable performance during work.
We also improved how DESVIX manages hardware resources, especially VRAM. This helps the platform run more reliably even on devices with lower graphics memory.
At the same time, the communication between Revit and the DESVIX live scene has been optimized through improved cloud transfer. Data moves faster between tools, which shortens the time between design changes and seeing them in the scene.
Another important change is a new texture caching system. Materials that are already part of DESVIX or frequently used within projects now load more efficiently, reducing waiting time when opening complex scenes.
Security improvements were also introduced to strengthen how project data is handled and stored in the cloud.
Together, these changes make the platform feel significantly more responsive and dependable.
Looking Forward
DESVIX 1.2 may appear quiet on the surface, but it represents a major step in strengthening the platform.
By focusing on stability, performance, and modern data workflows, this update prepares DESVIX for the next stage of development which will focus on visual fidelity. You have something to look forward to.